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PERSONAL WORKSPACE / CONCEPT DESIGN
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↳ Selection tool▦ Snap 0.25 m
A NEW PERSPECTIVE

Start with a space.

Choose a layout or start from scratch. Your current design can be restored with Undo.

Concept layouts with editable objects. Stairs, circulation, and dimensions need review for your design.

TAKE YOUR DESIGN FURTHER

Export your project

Hidden objects are excluded. Models use meters and Y-up coordinates.

glTF includes procedural surface textures. OBJ exports geometry only. These are concept models. DWG, STEP, and parametric CAD history are not included.

Manage floor

Removing a floor also removes its objects. Undo restores them. Floors above move down 3 meters.

A few useful shortcuts

Arrow keys
Nudge by the snap step (0.1 m with snap off): X/Z in plan or orbit; screen-horizontal/Y in elevations. Shift = ×10; Alt = ÷10. Groups move together.
Enter / Backspace
Finish a polygon floor / remove its last corner
Shift-click
Add/remove objects from the selection
Ctrl + A / Ctrl + G
Select active floor / group selection
Ctrl + Shift + G
Ungroup selection
V / M / W / R
Select / move / wall / room
F
Frame selected object, or fit the floor
Ctrl + D
Duplicate the selected object
Delete
Delete an unlocked object
Ctrl + Z / Ctrl + Shift + Z
Undo / redo
Ctrl + S
Download the project file
Esc
Cancel drawing or exit walkthrough
Right-drag / Shift-drag
Pan the design view
Walkthrough
WASD to move; drag to look; Q/E to move vertically. Free navigation without collision.
ON THIS DEVICE

Your project shelf

Save separate designs and reopen them here. This library stays in this browser; download project files for a portable backup.

BRING YOUR OWN OBJECTS

Import an OBJ model

Choose a mesh file to inspect its dimensions.

Geometry only; MTL files and textures are not imported. Up to 5 MB and 25,000 triangles. The model is placed at the view center and can be moved and resized.

REUSE WHAT YOU CREATE

Object assemblies

Keep furniture sets or furnished rooms in this browser. Choose Place, then click the floor. Each copy has independent objects and forms one group.

Up to 20 assemblies, 150 objects each, from one floor. Downloaded project JSON includes placed copies; the reusable shelf is stored separately on this device.

SAVE A PERSPECTIVE

Named views

Save up to 12 orbit, plan, or elevation views in this project, including floor visibility and section settings.

FROM MODEL TO DRAWING

Drawing workspace

Print at 100% on A3 landscape to preserve scale. Drawings exclude hidden objects and ignore section clipping. Elevations are concept mesh projections, with approximate depth sorting.

CREATE WITH PRECISION

Build & trace

Create a complete rectangular shell on . New rooms retain an editable assembly recipe.

Floor spacing remains 3 m. Ungroup after creation to edit individual walls and furniture. New rooms can overlap existing geometry; choose the center coordinates deliberately.

PLAN THE DETAILS

Interiors & review

New kitchen runs retain their parameters. Rebuild through Edit parametric assembly or Assembly Manager; ungroup or detach the recipe before manual part replacements. Create a straight kitchen run on . Cabinet fronts face local +Z. Coordinates set the center of the base run.

Creates independent editable objects in a group. Upper cabinets sit 0.55 m above the counter. No room fitting or automatic wall attachment. Ungroup to edit individual modules.

EXPLORE YOUR DESIGN

Layers & options

Organize objects with named layer tags. Layer controls set the visibility and lock flags on their member objects.

Assignments include the selection’s groups, walls, and attached openings. Up to 24 named layers. New objects start unassigned; duplicates and assemblies retain their tags. Empty layers disappear. Rename merges are prevented. Removing a tag preserves objects, visibility, and locks. Show all / Unlock all resets individual member flags.

WORK TO A DATUM

Precision tools

Place a point on the selection’s nominal bounding box at exact world coordinates. Group spacing and wall attachments remain intact.

Uses rotated nominal width/depth bounds and the lowest object base. Decorative parts may extend beyond nominal dimensions. Floor assignments remain unchanged when moving vertically. This is a one-time placement, not a constraint.

TAKE YOUR DESIGN OUTSIDE

Exterior builder

Build on . New groups retain editable parameters. Ungrouping keeps ordinary geometry.

Railing sides

The deck top sits at the chosen elevation. Supports extend downward from the slab underside; zero omits them. Railing corners share posts. Railings sit 0.06 m inside the perimeter. Deck finish is wood; the framing finish applies to posts and rails. New slabs count toward gross area and finish takeoffs.

Concept geometry only: member sizes, guards, foundations, loads, connections, and building regulations are not designed or verified. Up to 400 components per parametric group and 1,000 objects per project. Assembly-shelf capture is limited to 150 objects. These generators do not detect collisions.

ARRANGE A SPACE

Furniture layouts

Create an editable group on .

At least 0.55 m of table length per side chair. Chairs face the table with nominal 0.1 m clearance. The rug is a separate editable object. Ungroup to adjust individual pieces.

TAKE IT TO THE NEXT TOOL

CAD & handoff

Export editable 2D plan linework or collect a portable design package.

Plan preview

SVG preview of the same floor. DXF uses untextured linework, not these fills.

CAD layers

ZIP contents

DXF uses AutoCAD 2000 ASCII LINE/TEXT entities, with X → X and world −Z → CAD +Y. Door swings use segmented linework. Floors follow polygon boundaries and enclosed stair cuts; furniture/imported assets use nominal footprint outlines. Roofs and reference images are excluded. Dimensions are independent line/text annotations, not associative CAD dimensions. DXF import and DWG/STEP are not implemented.

The ZIP includes a complete project JSON (all floors, hidden objects, references, and saved options), visible floor SVG/DXF drawings, scoped schedules and finish takeoff CSV, and a README. Optional glTF follows ZIP floor scope and excludes hidden objects. SVG, CSV dimensions, and glTF use meters; only DXF follows the unit selector. ZIP is uncompressed, limited to 60 MB, and generated locally in this browser.

YOUR WORKSPACE, AT HAND

Find a tool

↑ ↓ to choose · Enter to run · Esc to close. Ctrl K / ⌘ K opens this launcher when no dialog is open. Model-editing commands respect the current selection and locks.

KEEP TRACK OF YOUR DESIGN

Find objects & sets

All matching objects are affected; the table shows the first 100. Selection expands to whole groups and wall/opening relationships. Ungroup to select individual group members. Visibility and lock actions affect exact matches, are independent, and support Undo. Hidden objects remain hidden when selected; use a row’s Reveal action to show its group.

PRECISION WORKSPACE

Arrange objects

Each group and its wall openings move as one unit. The first selected unit can serve as an alignment reference. Hidden selected objects are included. Floor assignments stay unchanged.

Spacing follows the current order along the chosen axis. Equal centers retain the end centers; equal gaps retain the outer edges. Exact gaps start at the minimum selection edge or the exact coordinate. Center spacing may overlap objects of different sizes. Bounds are nominal, not a collision check.

Before arrangement

After arrangement

Plan previews show X/Z only. Use the movement table for elevation changes.

ROOM PLANNING

Furnish a room

New assemblies retain their parameters. Use Edit parametric assembly or Assembly Manager to rebuild; ungroup or detach before manual part edits.

Create editable bedroom, bathroom or office furniture. Add a room shell, or place furniture on an existing floor.

Room labels use their base elevation and clear rectangular boundary. Furnishing presets still apply their own size and spacing limits.

Placement and fit notes

The shell has 0.12 m walls, a centered south entry and a north window except in bathrooms. Presets use nominal furniture bounds. Check door swings, existing furniture, stair cuts and circulation separately; this is not an accessibility or building-code check. Fitting copies the floor center, rotation, top elevation and bounding size; polygon floors may reject a layout.

Layout clearances

Furniture schedule

FACADE DESIGN

Facade windows

Create repeated, wall-attached windows with a proposed elevation before applying. Existing doors are always retained.

Spacing and replacement notes

Equal spacing uses the chosen count and symmetric edge margins. A single window is centered. Exact-gap rows are centered; auto count fits up to 40 windows per wall. At least 0.1 m separates new windows from other openings, and 0.08 m remains above each window. All target walls must pass; no partial changes are applied.

Replacement removes windows only on target walls and creates new IDs. Doors remain. Locked target walls or openings block the operation. Selected groups may include several walls. Hidden selected or individually chosen walls keep new windows hidden. Window opening ratios use nominal window width × height divided by gross wall area, including retained windows; they are not glass-area, daylight or code calculations.

Proposed new windows use green outlines; retained openings use muted outlines.

BUILDING FRAME

Structural grid

New assemblies retain their parameters. Use Edit parametric assembly or Assembly Manager to rebuild; ungroup or detach before manual part edits.

Create editable columns, beams and slabs on a rectangular bay grid. Storey spacing is fixed at 3.00 m, matching the project floors. Member sizes are concept geometry, not engineered sections.

Member sizes and slab options
Placement and floor fitting

Fit copies the selected rectangular slab center, rotation, top elevation and footprint, and turns off the base slab. It is a one-time match; later parameter changes can move members outside that footprint.

Frame and takeoff notes

Columns stop at beam undersides; beams sit below upper slabs when enabled. Beam lengths include one column width, so joints overlap. New frames retain one editable recipe group across their storeys. Top slabs use an additional floor entry. Existing floors and objects are preserved. Volumes are nominal bounding-box totals without joint deductions; no loads, foundations, connections, collision avoidance or structural/code checks are performed.

ROOF PLANNING

Roof builder

New assemblies from this builder retain editable parameters in project files. Select a group and choose Edit parametric assembly. Ungrouping or detaching keeps ordinary geometry.

Create a solid concept roof mass with optional fascia, gutters and square downpipes. Fit to a slab or visible wall tops, then adjust the roof before creating an editable group.

Roof placement and fitting

Slab fitting uses its top directly, without a wall-height offset. Wall fitting bounds all visible walls on the chosen roof floor at the current roof rotation and uses the highest wall top. Fitting is a one-time placement and preserves existing objects.

Fascia and rainwater parts

Eaves-only gutters follow both low edges on a gable, the low edge on a shed, and all edges on hip/flat roofs. Downpipes end at the specified length, without finding terrain or drains.

Roof geometry and area notes

The existing roof mass geometry fills the roof volume; it is not a thin layered roof assembly. Hip ridges follow the longer side automatically. Covering area is the nominal upward-facing roof surface including overhangs; no laps, waste, fascia joints, openings, drainage capacity, structural or code calculations are included. Fitting irregular slabs is unsupported. New components do not remain linked to walls or slabs after creation.

FLOOR PLAN BUILDER

Multi-room planner

New assemblies retain their parameters. Use Edit parametric assembly or Assembly Manager to rebuild; ungroup or detach before manual part edits.

Generate two banks of rooms around a central corridor, with one shared slab, partitions and attached doors/windows. Every part remains editable.

Plan placement
Room areas and furnishing

Room and corridor areas use clear rectangular dimensions between wall faces. The gross slab includes its outer wall allowance; areas are not code-defined floor areas. Presets only name rooms; they do not add plumbing, furniture or an engineered layout. The south entry connects to the corridor. Room doors swing toward the rooms. Door swings, circulation and existing objects are not collision-checked.

Select an individual room label and open Furnish a room → Fit to selected floor or room label to plan furniture inside that room. If you group the whole floor plan, ungroup it before selecting one label. Labels are planning boundaries; moving walls does not resize them automatically.

STAIR PLANNING

Stair planner

New assemblies retain their parameters. Use Edit parametric assembly or Assembly Manager to rebuild; ungroup or detach before manual part edits.

Create editable straight, L-turn or U-turn stair assemblies. Calculated steps share one riser height; the existing stair mesh models one going per riser, including the top tread.

Landings and flight rails
Slab levels and automatic opening

Level fitting needs adjacent project floors and copies the physical slab-top difference. Only the final flight can cut the upper slab when its full footprint is contained. Landing/headroom openings are not designed. Overlapping existing stair openings may suppress a cut; the required-opening check blocks that case.

Stair placement
Stair geometry limits

Each existing flight needs 6–32 modeled steps; automatic mode may use extra steps to meet that mesh limit. All assembly parts stay assigned to the starting floor, including landings at higher elevations. Landing slabs add to gross slab-area summaries. The unfolded profile uses one landing-length allowance per landing, not a measured route through a turn. Supports end at the assembly base. Flight rails use existing concept geometry; landing guards, foundations and connections are not generated. No headroom, accessibility, egress, handrail or code validation is performed.

INTERIOR CEILINGS

Ceiling & lighting

New assemblies from this builder retain editable parameters in project files. Select a group and choose Edit parametric assembly. Ungrouping or detaching keeps ordinary geometry.

Plan a solid or equal-tile ceiling with perimeter trim and surface-mounted downlights. New panels and lights form one editable parametric group on the chosen floor.

Downlight layout
Perimeter trim
Ceiling placement and room fitting

Fitting copies a rectangular slab or room-label footprint, rotation and base elevation. Clear height is measured above that base. It is a one-time match; later changes do not constrain the layout to the room. Polygon slabs are unsupported.

Ceiling geometry and lighting notes

Tile counts round up to the target module, then all panels share equal sizes with open joints. Trim is four butt-jointed strips below the ceiling. Lights are surface-mounted boxes without panel cutouts. Panel and trim quantities are nominal face areas without overlap deductions. The planner allows 200 panels per assembly and 16 downlights per project. Only the first 16 visible downlights emit point lighting after manual copying or imports. Lights use illustrative point lighting; no lux, wiring, fire, suspension or code calculations are performed.

Hidden panels and trim can be shown through Layers & options or Find objects & selection sets. Overhead ceiling parts are omitted from the ordinary floor-plan view, SVG and DXF; use this reflected ceiling plan for the overhead layout. Visible parts remain in 3D exports. Ceiling panels do not add to gross slab area.

WARDROBES & SHELVING

Storage planner

New assemblies from this builder retain editable parameters in project files. Select a group and choose Edit parametric assembly. Ungrouping or detaching keeps ordinary geometry.

Create editable wardrobe and shelving components with equal bays, internal shelves, hanging rails, drawer boxes and optional fronts.

Wall fitting

Wall fitting preserves storage size, checks wall length/height and attached opening overlap, then copies position, orientation and wall-base elevation. Local +Z faces the fronts. The opposite wall side rotates the unit 180 degrees. Fitting is a one-time placement; later edits do not recheck the wall. Existing room furniture and door swings are not checked.

Storage placement
Storage geometry and parts notes

Shelf bays use equal clear compartments above the drawer stack. Hanging bays receive one upper shelf and a square concept rail. Drawers have an open box and handle but do not slide; fronts do not swing. Fronts and handles belong to the complete parametric assembly and can start hidden. Reveal them with layer or finder controls. Fronts extend beyond the carcass depth.

The elevation omits fronts, handles and the back panel to show internal planning. Parts are nominal editable box components. Board face area sums each board’s largest face, including planned hidden fronts, without nesting, edge banding, hardware, saw kerf, joints, load, anchorage or fabrication allowances. Parts are not a manufacturing-ready cut list. Existing beam objects carry these components through project saving and mesh/CAD exports.

INTERIOR WALL FINISHES

Wall finishes

Create editable wall panels, vertical slats and trim around existing rectangular door and window openings.

Board and slat spacing
Skirting and top rail
Wall edges and opening clearance
Finish geometry and quantity notes

Boards share equal widths with open joints. Slats keep their chosen width and center spacing with equal end margins. Panels and trim subtract all attached openings, including hidden ones, plus the chosen clearance. Skirting starts at the wall base; the top rail sits over the panel at its upper edge. Corners are square ends without automatic miters or adjoining-wall trimming.

Each wall face becomes a separate editable group. Existing walls and openings stay unchanged, including their locks. Finishes are independent after creation: moving walls or openings does not recut them, and another run adds another assembly. Undo removes the last operation. Existing finishes, furniture, substrates and door swings are not collision-checked.

Net finish area excludes board joints, slat gaps and opening clearances. Trim quantities divide each remaining face area by its nominal full height, so partial-height pieces give full-height equivalent lengths. The CSV lists actual rectangular pieces. No waste, edge treatment, fixing, fire, moisture, acoustic, loading or code calculations are included.

PLAN DIMENSIONS

Dimension Studio

Generate wall lengths, opening chains or floor-boundary dimensions. Edit individual dimensions and carry extension lines and units into plan, SVG, PNG and DXF output.

Edit saved dimensions

The caption is added before the measured value. Update applies editor changes; Add creates another dimension. Dimensions keep fixed coordinates and do not follow moved model objects.

Dimension geometry and export notes

Wall chains use wall centerline endpoints and attached opening edges, including hidden openings. They measure horizontal opening widths and intervening lengths, not door clearances or inside wall-face dimensions. Boundary dimensions follow the outer slab or room-label edges; they exclude stair openings. Boundary offsets point outward from polygon winding.

All dimensions are snapshots. Duplicate geometry with the same offset, unit and caption is skipped. Generation previews include current saved dimensions; applying adds only new entries, up to 1,000 per project. Plan views show lines when the Dimensions switch is enabled. SVG and annotated DXF always include saved dimensions. PNG follows the visible plan view. DXF uses linework and text rather than associative CAD dimension entities. Section clipping omits crossing dimension segments rather than trimming them. Floor copying does not copy dimensions.

Saved dimensions replace automatic floor-size labels on that floor; floor-area labels remain.

New project saves use format 15. Earlier projects remain supported. Old measurements use zero offset and meters in plan/SVG, while legacy DXF labels follow export units. New dimensions save their chosen label unit independently of DXF coordinate units. Table previews show the first 200 current-floor entries; CSV and SVG include all of them.

TILES & PLANKS

Floor finishes

Lay editable tiles or planks inside a rectangular slab or room label, with clipped edge pieces, open joints and pack estimates.

Grid phase and layer

Phases shift the grid along its own U/V axes and repeat over each piece-plus-joint pitch. Running bond shifts alternate rows by half that pitch. Choosing local Z rotates the pattern 90 degrees within the boundary.

Packs and allowance

Every placed piece, including each clipped piece, consumes one nominal stock piece. Offcuts are not reused. Add the chosen percentage to that piece count, round up, then round up again to whole packs. Pack rounding is applied separately to each checkerboard tone. Ordered face area uses full nominal dimensions; it is not installed area.

Floor finish geometry notes

Only visible rectangular slabs and room labels are supported, with 0.5–30 m sides. Slabs with automatic stair openings are blocked. Labels are independent planning boundaries and do not resolve underlying slab openings. Edge pieces are rectangular clips; fragments narrower than 5 mm are omitted. Maximum 400 pieces per operation, within the project object limit.

Pieces start at the slab top or label base plus the optional gap. Joints show the existing surface; no separate grout is generated. Existing furniture is not raised, and doors, walls, fixtures and other finishes are not collision-checked. A new run adds another independent group; moving or resizing the source boundary does not update it. Undo removes the last operation.

The layout and quantities are concept allowances without offcut optimization, perimeter expansion joints, underlay, adhesive, substrate, drainage, slip, load or installation calculations. Added finish pieces do not increase gross slab area. Parts remain editable with existing materials, groups and layers and are included in visible mesh and CAD exports.

FABRIC & LIGHT

Window treatments

Fit curtains, roller shades or horizontal blinds to existing windows, then edit the generated parts.

Treatment geometry and estimates

Concept assemblies with rectangular parts; curtains use stepped folds, rollers use a flat panel and blinds use horizontal slats without tilt or cords. Open fraction creates a center gap in curtains and shortens shades or blinds from the bottom. Fabric fullness changes the curtain estimate, not fold geometry. Nominal curtain fabric uses full closed width × full drop × fullness; roller fabric uses full drop even when raised. Blind material area is the modeled slat face area. No hems, seams, waste, mechanisms or installation calculations are included.

Choose the wall face manually; the planner does not infer indoors. Headers and side extensions must fit the wall. Floor drop ends 50 mm above the wall base, without checking slabs or furniture. Windows on hidden walls are blocked. Each window gets an independent group. Assemblies are snapshots and do not follow later window edits; running again adds another assembly. Undo restores the previous design.

COORDINATE YOUR INTERIOR

Palette Studio

Coordinate interior finishes with a palette board and an object-by-object change schedule.

Saved palettes on this device

Saved palette count

0

Up to 20 palettes. Import replaces matching names. Export a library backup to use palettes on another device. Loading affects the preview; Apply palette updates model finishes.

Palette scope and material notes

Only supported catalog furniture, walls and slabs are recolored. Imported models, plants, labels, roofs, doors and windows are excluded. Generic beams and generated parts are opt-in and use the accent color; their original design roles are not inferred. Hidden and locked objects are skipped individually, including within groups. Scope does not expand to attached openings or unselected group members.

Color only retains existing material properties and textures. Coordinated finishes uses plaster for walls and soft furnishings, oak with wood grain for floors and wood furniture, and sage paint for accent parts. Palette colors override those material colors. Textures affect matching-color meshes only; fixed-color furniture details may retain their original colors. Schedules count objects, not visible surfaces or purchased materials. The board previews colors without changing the scene. Apply updates finishes in one Undo step; geometry and design options remain independent.

Proposed changes0Skipped hidden or locked0

First 100 eligible objects shown; CSV includes the complete schedule.

Object namePalette rolePrevious colorProposed colorChange status

REVIEW YOUR ROOMS

Room schedules

Review room areas, furniture and finish inventories with explicit overlap and outside-room checks.

Room assignment and quantity notes

Objects are assigned by their X/Z center on the same floor as the boundary. Boundary edges count as inside. Two or more matching boundaries put an object in Overlapping rooms; it is not counted in any room. Groups are evaluated part by part. Outside objects remain in a separate bucket. Height, footprint crossings, doors, openings and stair holes do not affect assignment. Areas and perimeters describe gross boundary outlines without deductions; overlapping room areas are not combined into a net total.

All placed objects excludes walls, slabs, room labels, roofs, doors and windows. Furniture and fixtures uses supported catalog types; generic generated beam parts have their own filter. Counts describe editable objects, not purchased products. Finish rows group identical room, type, dimensions, color, material and texture settings, without merging separate rooms or floors. Summary CSV always includes all report boundaries; contents, finish CSV and map follow the chosen room or bucket. The table shows 100 rows; exports include all. Selecting listed objects changes selection and view only.

Report boundaries0Assigned objects0Overlapping rooms0Outside all rooms0
Room nameFloor nameGross boundary area / m²Boundary perimeter / mAssigned objects
ReferenceObject nameRoom nameFloor nameAssignment status

EDIT WITH CONTROL

Bulk dimensions

Resize furniture or generated parts with fixed anchors and an explicit before/after schedule.

Resize limits and anchor notes

Dimensions use each object’s local width, height and depth. X/Z anchors hold the chosen local bounding-box face or center in place, respecting object rotation. The vertical anchor holds the base, midpoint or top elevation. Scaling affects only enabled axes; exact mode assigns the entered dimensions. Positions may shift to preserve anchors. Each part is resized independently, without assembly scaling, collision checks or automatic clearance adjustments.

Only supported catalog furniture and ordinary beam parts are eligible. Walls, floors, roofs, doors, windows, imported meshes, stairs, lights and other unsupported fixtures are excluded. Locked objects are always skipped. Hidden and grouped objects are skipped unless enabled. Opting into grouped parts can create gaps or overlaps; no other group members follow. Furniture limits are 0.1–30 m width/depth and up to 30 m height; most furniture requires 0.25 m height, beds 0.15 m, rugs 0.001 m. Beams allow 0.001–100 m on each axis. One invalid eligible resize blocks the whole operation. Preview and downloads are read-only. Apply uses one Undo step.

Proposed changes0Skipped objects0

First 100 eligible objects shown; exports include the complete proposal.

Object namePrevious W × H × D / mProposed W × H × D / mChange status

CHECK THE OPENING

Door swing review

Preview door swing sectors and potential furniture, wall or door overlaps before changing door settings.

Sweep assumptions and limitations

This is a concept overlap review using ideal plan sectors sampled at no more than 2-degree intervals. Radius is door width plus the optional extra radius; hinge position uses the opening edge. The sector excludes leaf thickness, handles and hinge/frame offsets. Obstacles use rotated rectangular bounding footprints, except other doors use their reviewed or existing swept sectors. The host wall is excluded; holes in other walls are not deducted. Only same-floor objects with overlapping vertical extents and sufficient height are checked. Floors, labels, roofs and windows are excluded. Tangency and overlap below 0.000001 m² are ignored. A zero angle has no swept area and is not reported as a clearance pass.

No overlap in this review is not an accessibility, egress, fire, installation or code certification. The extra radius is not a uniform clearance buffer. Low objects excluded by the height filter can still obstruct a real door. Reports and previews do not change the scene. Apply reviewed door settings changes angle, hinge or swing on unlocked reviewed doors only, including hidden doors if enabled. Locked doors remain in the report but are not edited. One Undo restores the previous design. Maximum 50 reviewed doors per operation.

Reviewed doors0Doors with potential overlaps0Door-obstacle pairs0Locked reviewed doors0
Door nameFloor nameReviewed angle / degreesPotential obstaclesPotential obstacle namesReview status

YOUR DESIGN WORKBENCH

Tool hub

Find a workflow, pin favorite tools and resume recently used planners.

Matching tools

0

ORGANIZE THE MODEL

Bulk naming

Rename matched objects with templates, numbering or literal text replacement.

Naming rules and scope

Templates support {name}, {type}, {floor}, {layer} and {n}. Type tokens use stored type codes; floor and layer tokens use stored names. Numbering advances only for editable matched objects and follows the chosen order, with scene order as the tie-breaker. Replacement is literal, with an optional case-sensitive match; replacement text is not interpreted as a pattern. Result names must contain 1–120 characters. Locked objects are always skipped; hidden objects require opt-in. Groups and attached openings are not expanded. Repeated names are allowed; the repeated-name count covers the complete resulting project. Preview and CSV do not edit the design. Apply changes names only in one Undo step.

Proposed changes0Skipped objects0Repeated names in result0

First 100 matched objects shown; CSV includes all matched objects.

Previous nameProposed nameFloor nameChange status

GARDEN, SEAT & SCREEN

Outdoor Studio

New assemblies from this builder retain editable parameters in project files. Select a group and choose Edit parametric assembly. Ungrouping or detaching keeps ordinary geometry.

Build editable planter boxes, straight/L/U benches and privacy screens with shared placement and quantity tools.

Planter and planting

Placement and assembly assumptions

Planters have five box boards, a soil block with 60 mm freeboard and optional catalog potted-plant proxies. Soil is measured inside the boards, above the bottom plate. Plant proxy footprints are spaced inside the soil surface; botanical growth and roots are not modeled. Benches use independent seat runs, legs, cross supports and optional backrests. L/U seats meet without overlapping seat rectangles, but posts and connections can intersect. Screens have two feet, two posts, top/bottom rails and centered slats at the specified pitch. All parts remain editable in one group.

Copy slab placement uses a visible rectangular slab’s center, rotation and top elevation on the current floor. It does not resize the assembly, test containment or keep an association. Manual base elevation uses world meters; changing floors resets it to the floor datum when opening this panel. Assemblies are not collision-checked or attached to existing objects. Nominal solid volume sums rectangular parts including intersecting joints; soil is separate and plant proxies are excluded. No drainage, waterproofing, foundations, weather durability, seating loads, anchorage or wind design is provided. This is a concept assembly, not fabrication or structural documentation.

SURROUND, SILL & SHELTER

Facade details

Fit editable surrounds, reveal liners, sills, thresholds and canopies to existing doors and windows.

Surrounds and reveal liners
Sills and thresholds
Canopies and brackets
Detail geometry and limitations

Casings sit outside the opening with butt-jointed rectangular heads/sides and a lower apron on windows. Doors have no bottom casing. Optional reveal liners occupy the existing opening and reduce its nominal space; original doors, windows and leaves are not resized. Window sills sit below the opening; door thresholds start at its bottom. With thresholds, casing/liner sides start above the threshold. Sills span the wall thickness plus the primary-face projection. Both-face casing does not duplicate sills, liners or canopies.

Canopies have a flat slab, front fascia and optional two L-shaped wall brackets. Parts must stay within the source wall width and height; hidden walls are blocked. Select the primary wall face manually. Each opening receives an independent editable group without a live attachment. Running again adds another group. Nominal volumes sum rectangular parts including intersecting fascia/support joints. No collision, door-swing, slope/drainage, flashing, weathering, thermal, anchorage or structural design is included. Reveal liners and thresholds can obstruct original leaves; review them separately. This is concept detailing rather than construction documentation. Maximum 20 openings and 400 parts per operation.

EDITABLE INTERIOR SYSTEMS

Partition Studio

New assemblies from this builder retain editable parameters in project files. Select a group and choose Edit parametric assembly. Ungrouping or detaching keeps ordinary geometry.

Build stud frames, glazed partitions and slatted room dividers as editable grouped parts.

Equal bays never exceed the requested spacing. Glass is an opaque tinted concept proxy. Cladding is split into equal rectangular panels. Doorways cut all infill and bottom tracks, with jambs and a header. No door leaf, collision checks, fire/acoustic ratings, structural or fixing design. New groups retain editable parameters. Rebuild one group at a time.

MATERIAL PLANNING

Cut List Studio

Consolidate rectangular beam parts and plan stock-length cuts without changing the model.

Uses a first-fit decreasing estimate separately for each cross-section, finish, color and texture. Kerf is charged between cuts only; no end trimming. Lengths round up to one micrometer. Oversized parts are reported and excluded from stock and cost. Stock cost uses your rate in your chosen currency, excluding labor, tax and delivery. Panels are treated as linear stock; this is not sheet nesting or fabrication approval.

PANEL MATERIAL PLANNING

Sheet Layout Studio

Arrange panel-like beam parts on stock sheets by thickness and finish without changing the model.

Shortest local dimension is thickness; longest is the initial sheet-length direction. Other face dimensions must be at least 0.1 m. Shelf packing separates thickness, finish, color and texture, allows kerf between panels and trims all four edges. Rotation is opt-in and may change grain direction. Oversized panels are reported and excluded from sheet counts and costs. Unused area includes trim, kerf and offcuts. Estimates are not guaranteed optimal or fabrication-ready; no joinery, grain matching, defects or structural checks.

SAVED ASSEMBLY PARAMETERS

Assembly Manager

Find saved recipe groups, review their readiness, and select or reopen a builder. Older ordinary groups without recipes are not listed.

EDIT BUILDING ASSEMBLY

Assembly editor

Revise saved parameters and preview the complete group before rebuilding. One Undo restores the previous project. Matching generated part IDs are retained where possible; manual names reset.

Room boundaries and attached openings rebuild together. Structural grids keep their storey offsets; extra project floors are retained after reducing a frame. Fitted-room containment and a required stair opening are creation-time checks: review the surrounding model again after changes.